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The coding style used in Scintilla and Sci TE is worth following if you want to contribute code to Scintilla but is not compulsory.Scintilla also builds with Cocoa on OS X and with Qt, and follows the conventions of those platforms.For now, the best way to work out how to develop using Scintilla is to see how Sci TE uses it. In the descriptions that follow, the messages are described as function calls with zero, one or two arguments.These two arguments are the standard familiar to Windows programmers.
Not all platforms support translucency and only some Scintilla features implement translucency.If a NULL pointer (0) is passed then, for SCI_* calls, the length that should be allocated, not including any terminating NUL, is returned.Some calls (marked "NUL-terminated") add a NUL character to the result but other calls do not: to generically handle both types, allocate one more byte than indicated and set it to NUL. Alpha ranges from 0 (SC_ALPHA_TRANSPARENT) which is completely transparent to 255 (SC_ALPHA_OPAQUE) which is opaque.These parameters are integers that are large enough to hold pointers, and the return value is also an integer large enough to contain a pointer.Although the commands only use the arguments described, because all messages have two arguments whether Scintilla uses them or not, it is strongly recommended that any unused arguments are set to 0.